By raising the level cap to 30, and introducing 14 new perks, suddenly there's a greater sense of reward. Once you'd hit that ceiling, much of the 'clean-up' process of finishing all the remaining side quests was less exciting than it could have been.įortunately Broken Steel goes a long way to fixing all of that. For me at least, this took away one of the key reasons I'd spent so many hours meticulously checking out every last nook and cranny.
The recent addition of the Operation: Anchorage and The Pitt DLC merely re-emphasised that.īut the more immediate problem with playing Fallout 3 beyond, say, 50 hours was the level cap, which ensured that you couldn't gain any more experience or upgrade your perks and stats once you hit level 20. For a game with so many interesting side-quests, and such a vast map, there were plenty of incentives to keep coming back. As marvellous as Fallout 3 was, there can't be many players who were happy when it closed off the Wasteland once you finished the story.